

Bio
Full Name: | Toshiko |
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Pronouns: | she/he |
Age: | 31 |
Height: | 179 cm |
Class: | Warlock of the Lantern |
Species: | Elf - Harmony Oaka mark |
Background: | Spirit Kin - grew up familiar with spirits and their culture |
- | - |
Personality: | Gentle, quiet, kind, determined, confident |
Flaws: | Thinks theres a peaceful solution where everyone is happy to every conflict |
Origin: | A small village in the Bracken Wetlands, close to Hakumon's Ramen shop. Has been a regular customer all his life. |
Stats
HEALTH POINTS | 22 |
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AC | 10 - 1 DEX + 1 Light Foot
10 (13 when armor of shadows) |
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INITIATIVE | -1 |
SPEED | 30 ft |
PROFICIENCY BONUS | +2 |
STRENGTH | 10 | 0 |
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DEXTERITY | 9 | -1 |
CONSTITUTION | 13 | +1 |
INTELLIGENCE | 13 | +1 |
WISDOM | 11 | 0 |
CHARISMA | 18 | +4 |
Skills |
Saving Throws |
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Acrobatics (DEX) | -1 | Strength | 0 |
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Animal Handling (WIS) | 0 | Dexterity | -1 |
Arcana (INT) | +3 | Constitution | +1 |
Athletics (STR) | 0 | Intelligence | +1 |
Deception (CHA) | +4 | Wisdom | +2 |
History (INT) | +1 | Charisma | +6 |
Insight (WIS) | 0 | ||
Intimidation (CHA) | +6 | ||
Investigation (INT) | +1 | ||
Mechanics (INT) | +3 | ||
Medicine (WIS) | 0 | ||
Nature (INT) | +1 | ||
Perception (WIS) | 0 | ||
Performance (CHA) | +4 | ||
Persuasion (CHA) | +6 | ||
Religion (INT) | +1 | ||
Sleight of Hand (DEX) | -1 | ||
Stealth (DEX) | -1 | ||
Salvage (INT) | +1 | ||
Survival (WIS) | 0 |

Passive Traits
Light Foot - Feat - exceptionally speedy and agile, +1 to AC without heavy armour, can forgo one attack to move at half speed, nonmagical difficult terrain doesnt cost extra movement, can move through a hostile creatures space
Darkvision - Elf - can see in dim light up to 60ft as if bright, can see in dark as if dim
Ethereal Sight - Elf - use an action to see creatures in the Spirit Realm for 1 hour
Agonizing Blast - Invocation - add CHR to eldritch blast damage
Armor of Shadows - Invocation - cast Mage Armor (13+DEX for 8 hours) on myself at will
Pact of the Talisman - Pact of the Talisman - when failing an ability check, can add a d4 to the roll, usable a number of times equal to proficiency (2)
Proficiencies: Light Armour, Simple Weapons, no Tools
Languages: Common, Torum (Spirit Language)
Out of Combat Actions
Illuminating Aura - Lantern - Lantern is spellcasting focus. use bonus action to illuiminate lantern, 20ft bright, +20ft dim, can add my CHR modifier to a creatures saving throwe in bright light, hostile creature in dim light takes radiant damage to half my warlock level when it fails a saving throw
Revealing Light - Lantern - use action to illuminate lantern in maroon light, 10 ft bright, +10ft dim. Invisible creatures and objects are visible in the bright light
Guidance - Cantrip - Willing Creature adds d4 to ability check
Jolt - Cantrip - ranged spell attack against hostile creature for 1d8 lightning damage, or powering an operational machine for 18 seconds
Calm Emotions - Oaka Mark Spell - Attempt to suppress strong emotions in a group of people (against charmed or frightened), or make one target indifferent rather than hostile
Gift - Spell (1st level) - take 1d20 damage and heal a target for that amount of HP
Pacify Person - Spell (1st level) - If target fails WIS saving throw, it is pacified and cant attack
Faerie Fire - Spell (1st Level) - Each object in a 20 ft cube is brightly outlined, any creature is outlines if it fails a dex save, attack against affected object or creature has adantage
Replace Talisman - Pact of the Talisman - 1 hr ceremony to replace a lost Talisman
In Combat Actions
You have 2 Level 2 Spellslots per day
Spell Attack: D20 + CHR (+4)+ PROF (+2)= D20 + 6
Weapon Attack: D20 + STR (+0) + PROF (+2) (if proficient) = D20 +2
Lantern - (Quarterstaff) - D20 + 2 to hit - bludgeoning, 1d6 one handed, 1d8 two handed, versatile
Dagger - (Dagger) - piercing, 1d4 damage, finesse, light, thrown (range 20/60)
Spirit Spikes - (Caltrops) - 1 action to cover 5 foot area, creature moving through must succeed DEX 10 save or fall prone, no check when half speed
Armor of Shadows - Invocation - cast Mage Armor (13+DEX for 8 hours) on myself at will
Guidance - Cantrip - Willing Creature adds d4 to ability check
Jolt - Cantrip - ranged spell attack against hostile creature for 1d8 lightning damage, or powering an operational machine for 18 seconds
Eldritch Blast - Cantrip - ranged spell attack against target, 1d10+4 (Agonizing Blast) force damage
Calm Emotions - Oaka Mark Spell - Attempt to suppress strong emotions in a group of people (against charmed or frightened), or make one target indifferent rather than hostile
Gift - Spell (1st level) - take 1d20 damage and heal a target for that amount of HP
Pacify Person - Spell (1st level) - If target fails WIS saving throw, it is pacified and cant attack
Faerie Fire - Spell (1st Level) - Each object in a 20 ft cube is brightly outlined, any creature is outlines if it fails a dex save, attack against affected object or creature has adantage
Swallow Magic - Reaction Spell (2nd Level) - react to a fail cringe spell that missed you by eating it
Illuminating Aura - Lantern - Lantern is spellcasting focus. use bonus action to illuiminate lantern, 20ft bright, +20ft dim, can add my CHR modifier to a creatures saving throwe in bright light, hostile creature in dim light takes radiant damage to half my warlock level when it fails a saving throw
Revealing Light - Lantern - use action to illuminate lantern in maroon light, 10 ft bright, +10ft dim. Invisible creatures and objects are visible in the bright light